Project Infinity

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For this new adventure Sonokinetic is leaping forward onto new territory within the Sonokinetic Sampling realm. Cinematic sound effects, ambiences and spheres, big booms, crashes and swooshes, kinetic rhythmic drones and crackles, you name it, it’s probably in there. In Project Infinity, intelligent sound design is combined with a composer’s view on producing music for film and game environments. We’re proud to present this gigantic collection of sounds built into one ingeniously crafted Kontakt instrument.Create evolving atmospheres and huge sub bass spaceship full of bloodthirsty aliens,
or an industrial meltdown with psychotic robots destroying mankind! All hidden within the power of this instrument.This instrument provides a chaining option, meaning you can combine layers of sound in order to customise the instrument to your own liking. Throw in a fx chain option with a variety of up to 12 sound modellers and “Project Infinity” opens it’s laboratory doors for you. We gladly invite you to step into the Sonokinetic brewery and stew our sound ingredients to best fit your project.To fully understand the infinite possibilities of this sample library is fortunately not a necessity, for every musician and sound designer will easily find creative uses and inspiration just by playing around with it. We feel there are no limits to the variations provided by the mixing and linking options. With great power comes great responsibility though, and this is why we felt “Project Infinity” needed a very clever, intricate yet hands-on interface.Blake Robinson again hits a homerun and proves to be on top of the game with this most impressive and highly intelligent gateway into this world of sound. This instrument is truly one of a kind and stands out to its competitors through flexibility, diversity, accessibility, adjustability, and a very user-friendly graphical user interface.“Project Infinity” was created from the ground up using an ocean of sound recorded by Sonokinetic and Erik Ekholm. Hours of field recording audio and exclusive previously unused material from Sonokinetic’s recording vaults were painstakingly processed, manipulated, altered and remixed to create these new soundscapes. The instruments consists of five main grouped themes; Ambiences, Loops (tempo synced), Pads, Processed, and Spheres. Rhythmic sound layers are all available as tempo synced instruments to fit your projects seamlessly.For this project Sonokinetic teamed up with renowned sound designer and composer Erik Ekholm (Brickwall audio), whose creativity and sound design craftsmanship shaped this project into what it is right now: Simply a must-have!Again Sonokinetic sticks with its unbeatable pricing module and high quality sampling standards.We’re proud to release “Project Infinity” and let it spread the inspiration of fully intuitive playable cinematic sound effects.We wish you the best inspiration and creativity.With warm regards,
The Sonokinetic Project Infinity Production Team

  • Monolith patch spanning thousands of cinematic FX samples:
    • 5 Main categories (141 sound groups (build-in patches)
      • Atmospheres
      • Loops
      • Pads
      • Processed
      • Spheres
  • 12 customizable and mappable FX to twist and distort the sounds to your liking.
  • 10 preset instruments:Awesome Impacts,Beam Me Up,Data Stream,Deepest Depths,Gates Of Hell and many more
  • Build your own instruments in Kontakt. Control the mapping and velocity ranges of up to 10 layers of sounds.
  • Design and construct your own user interfaces giving you quick access to your most-needed parameters and properties. Tweak quicker than ever!
  • 2900+ samples. (2,8 GB sample content)
  • Royalty and copyright free content license.
  • Project Infinity Reference manual (pdf).
  • Artwork : “Project Infinity” dvd cover. Designed by Pavel Fuksa
    Programming: “Project Infinity” Kontakt script and instruments by Blake Robinson
  • Video tutorials. Hosted by Blake Robinson
    • Patch auditing. Various patches briefly reviewed
    • Technical tour: Creating and editing layers, FX and UIs

Format: All files in 44.1 kHz, 16bit NCW format.
Programmed for Kontakt 4.2.3.

THE MAIN UI

The main Project Infinity UI consists of a sound layer list on the left, a properties-tab to the right, and a blueprint UI designer to the bottom:

project_infinity_main

LAYERS can be created by either clicking the small + icon to the left, or the ‘sound layers’ title up the top. When you create a layer, the sound browser is opened.

project_infinity_categories

This allows you to browse all the sounds by category (change by clicking the category name on the left). To select a sound, click its title. Once a layer has been created and selected, you can modify its properties to the right.

project_infinity_mapping

VELOCITY RANGE:
The velocity range that will trigger this layer. You can drag the left and right handles up and down to change.
KEYBOARD RANGE:
How much of the keyboard this layer should be mapped to. The handles above and below can be used to change the low/high key. You can also move the mapping by clicking and dragging on the keys themselves.
VOLUME/PAN/PITCH:
Basic volume/pan/pitch controls for the selected layer. Each layer can be configured individually.
SOUND:
The sound associated with the layer. You can change the sounds while preserving the configuration by clicking here to open the sound browser.

THE FX

Project Infinity includes 12 FX that can be enabled and configured on an instrument-wide basis. To access the FX editor, click EDIT FX at the top of the UI. You’re presented with the FX pane.

project_infinity_fx_controls

You can click the icons of the respective FX to open their configuration panels. You can also click the checkbox labeled On to toggle the FX on and off.

All parameters for each FX can be configured underneath. Drag the sliders up and down to change the properties. You can also configure further properties by opening the Instrument in the Kontakt editor (click the spanner icon up top) and editing the Insert and Send effects towards the bottom of the UI.

CREATING YOUR OWN UI

You may have noticed small icons next to most of the parameters that can be configured in Project Infinity: project_infinity_gui6

Clicking this icon when you see it allows you to create a shortcut to this parameter in the blueprint area at the bottom of the UI. Here’s an example of a few controls mapped in this way:

project_infinity_gui7

There are various buttons underneath each control that allow you to configure it further. The arrows let you move a control left and right. The spanner lets you change the appearance of the control (it can be a horizontal slider, vertical slider or circular pie). The X removes the control from the bottom of the UI.

Compatibility

Sonokinetic dedicates its formats to a select few formats. We take high standards in selecting what sampling software engines to program for and base these investments on usability , flexibility , stability and effective use of computing power. We are constant looking to evolve and ways to invest in more users friendly ways to make our libraries accessible for production and performing.

  • MAC & PC
  • Kontakt 4.2.3 (not compatible with the free Kontakt Player!)
  • All files in 44.1 kHz, 16bit NCW format
  • For more information or support please check our FAQ or support service
  • Available as DOWNLOAD ONLY!

When you purchase and download a product from our store your personal information and download-IP address will be logged to the unique download you have paid for and downloaded. The instrument patches and sample pool have been watermarked and linked to your provided paypal / credit card information and download-IP address. You do not have to register or enter a serial number…


Audio Demos: (from video promos)Composed and performed with dedicated care and ear by professional musicians and composers.

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